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Schoolwork Character Design

In my second semester for animation school, we are exploring the big 3 artstyles used in animation : Cartoon, Semi-realism, UPA.
Throughout the year we've studied each style then had to create characters in each style based on our newfound knowledge.
For the final assignment, we have to create a biped and quadruped duo again, but draw them in all 3 styles.

Cartoon style. We had to createe a biped character and their quadruped partner, and create a dynamic between them

Cartoon style. We had to createe a biped character and their quadruped partner, and create a dynamic between them

Here's Bach and Pluto in a situation to highlight the dynamic of the 2 characters

Here's Bach and Pluto in a situation to highlight the dynamic of the 2 characters

Semi-Realism style. For this style, we've had to interpret or create 4 dieties with specific vibes to them (warrior, silly, wise, evil). I chose to interpret hindu gods. (I made some adjustments to their designs/vibes to fit the criterias.)

Semi-Realism style. For this style, we've had to interpret or create 4 dieties with specific vibes to them (warrior, silly, wise, evil). I chose to interpret hindu gods. (I made some adjustments to their designs/vibes to fit the criterias.)

UPA style. As someone who's used to cartoon and Semi-ralism, it was surprisingly hard to try to make very flat and simplified characters. This is the Sniper from Team Fortress 2 in UPA style

UPA style. As someone who's used to cartoon and Semi-ralism, it was surprisingly hard to try to make very flat and simplified characters. This is the Sniper from Team Fortress 2 in UPA style

Final project. Character in cartoon style

Final project. Character in cartoon style

Cartoon Situation

Cartoon Situation

Final project. Character in semi-realism style

Final project. Character in semi-realism style

Semi-realism situation

Semi-realism situation

Final project. Character in UPA style

Final project. Character in UPA style

UPA situation

UPA situation